Searchables
Search boxes on the shop, construction and map screens. Filter by name, brand, price, horsepower, working width and more, all at once.
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Dead To Me Mods
Mod overviewsCustom assetsGameplay enhancements
Everything we build, fix and run on our own server.
Search boxes on the shop, construction and map screens. Filter by name, brand, price, horsepower, working width and more, all at once.
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A pallet hall that stores your products and sends them on: keep them, hand them out as pallets, deliver them to your productions or sell them every hour.
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Place buildings, decorations, fences and trees where the game says no, without flattening the ground, and position them precisely.
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A selling stand for your own farm. Takes crops, windrows, bales and wood chips at full base price.
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The big Hörmann barn with the GEA feeding robot, converted for pigs. Fill its four hoppers and it feeds the herd every hour.
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A warehouse for product pallets that hands them to your production buildings, keeps them for pickup or sells them automatically.
Not on GitHub yet
Choose which key hints show in the F1 help box, from the base game and from mods like AutoDrive and Courseplay.
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Sell a silo, production or animal pen with goods still inside and get paid for them at the best current price.
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Never get stuck in AI traffic again. Stopped cars turn pass-through, and AutoDrive, Courseplay and base-game helpers drive on after 2 seconds.
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A real parking brake on backslash, with a BRAKE light on the speedometer. Saved with the vehicle and works in multiplayer.
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Farms buy and sell electricity, slurry, manure, bulk and pallet goods with each other through invoices and standing orders.
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A Volvo FH16 8x4 curtain-sider for hauling pallets, with rear doors, tension belts and four engines.
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Tells every player when the server freezes and which mod script caused it, and shows when the server is saving.
Not on GitHub yet
A "My Silos" tab in the price menu with only the goods you have in storage, with prices and price history.
Not on GitHub yet
The base-game Tiger 6S beet harvester and header, extended to every root crop and vegetable plus sugar cane.
Not on GitHub yet
The Magnon stone picker converted from Farming Simulator 22, with four capacity and unloading speed options.
Not on GitHub yet
AutoDrive with undo and redo in the route editor, sub folders with colours, and waypoint dragging.
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Courseplay with a new panel: a live course map, a fleet list, "Call truck" for combines and AutoDrive hand-off for unloaders.
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More detail on every contract and a choice of leased vehicles, kept up to date for our server.
View on GitHubDTM stands for Dead To Me. It's PropaineX and Fennell: two players who build the mods they want on their own farm, from small quality-of-life tools to new buildings, vehicles and fixes for the big automation mods.
Open an issue on the mod's GitHub page. Attach your log.txt (in Documents/My Games/FarmingSimulator2025) and say which version of the mod you're on.